Tuesday, November 1, 2011

Ten Tips For You To Get Started in Need for Speed Most Wanted

#1: Put nitrous on your car as soon as you can (after beating Sonny-- Blacklist #15). Nitrous is the best performance upgrade you can have as it allows you to more quickly recover from clipping a wall or hitting another car.

#2: If you hit a civvies’ car or truck (excluding tractor-trailers), 19 times out of 20 the vehicle will spin out right. The other 1 time the vehicle will spin out left and then come back right. So, when you hit a civvies, Always dodge left.

#3: Learn when to take a hit. Sometimes dodging traffic will hurt worse than hitting the other car. This is especially true on narrow bridges or exit ramps, where dodging may cause you to clip a wall and spin out. Turn down "World Detail" in your advanced video options to get rid of lots of extraneous junk on the roads and minimize the hits you do have to take.

#4: Don't try to complete every pursuit milestone as you play. Do the photo tickets and one or two other milestones (such as Pursuit Evasion, which is easy to earn) as needed to advance. Later in the game, when you're running long pursuits for Blacklists one, two and three, you'll earn the earlier milestones as you earn the current milestones. For example, while you're earning 850,000 Bounty for Razor's milestone, you'll also earn all the other Bounty milestones from previous racers. While you're running roadblocks and spike strips for Bull, you'll complete all previous Roadblock and Spike Strip milestones.

#5: Learn your engine's sweet spot and get perfect launches on every race. Perfect launches are especially important in drags, so stick with one or two cars as your primary racers and learn how to get perfect launches. Follow a perfect launch with some nitrous to get an early lead.

#6: If you are in a 2x2 starting position for a race, you will always be in back. If you get a perfect launch in this situation, immediately aim for the gap between the front two cars. Otherwise you'll waste your perfect launch by bumping the car in front of you.

#7: Handling is more important than Acceleration and Acceleration is more important than Top Speed. Keep that in mind when choosing a car. Most courses won't allow you to race at top speed because of all the curves and turns, so keeping your car off the wall is more important than flying through at 200+ mph.


#8: Learn how to use N2O properly. You don't want to hoard nitrous, because it recharges quickly, so there's no use in "saving" it until later. On the other hand, you don't want to use it all up and keep it empty--you should always have some reserve to help you out of a tight spot and you'll want a full meter when approaching a speedtrap or the end of a race. Overuse of nitrous also leads to out-of-control driving, which ultimately slows your average speed. Use your nitrous wisely and it will serve you well.

#9: Practice "driving with the map". Racing by following the barriers isn't enough. You don't want to be surprised by a sudden 135-degree turn or a 180 loop. Glance at the mini-map every few seconds so you'll know what's ahead. The mini-map will also show you upcoming Speedtraps and tollbooths in those races.

#10: Always be sure to have some cash on hand or a Get out of Jail Free marker in case you get busted. Get two cars in your garage as quickly as possible, so you can keep racing if one gets impounded. Â

Cheats in Need for Speed Most Wanted

THE PC - VERSION
In the "Click to Enter"-Screen type in the following cheat codes


Givemethegto
:
Unlocks the Pontiac GTO
Iammostwanted
:
Unlocks all cars
Burgerking
:
Unlocks Burger King Challenge




THE PS2, THE XBOX, THE XBO360 – VERSIONS
In the Main Menu ("Press Start" Screen) type in the following cheat codes


Up, Up, Down, Down, Left, Right, Up, Down
:
Unlocks an extra marker
Up, Down, Up, Down, Left, Right, Left, Right
:
Unlocks Burger King Challenge
Left, Right, Left, Right, Up, Down, Up, Down
:
Unlocks Castrol Syntec Ford GT




THE GAMECUBE – VERSION
In the Main Menu ("Press Start" Screen) type in the following cheat codes


Up, Down, Up, Down, Left, Right, Left, Right
:
Unlocks Burger King Challenge
Left, Right, Left, Right, Up, Down, Up, Down
:
Unlocks Castrol Syntec Ford GT




PLAYSTATION PORTABLE – VERSION
Enter the following as your profile name


!Get-set
:
Unlocks all cop cars in Tuner Takedown mode
!Bacon
:
Extra $100,000

Frequently Asked Questions in Need for Speed Most Wanted

Q: How do I sell parts? 
A: Go to a shop and "buy" stock parts for your car. This only works for parts such as body kits, spoilers, etc. You can't do this with performance or visual upgrades. However, the money to be earned this way is pretty small and generally not worth the trouble unless you're desperate for cash.

Q: So what's a good way to earn money? 
A: You can play race events as many times as you want and win the cash reward each time. Once you get to BL#7 (Kaze), a few minutes spent on a race will earn you 10,000. You can also Challenge each Blacklist member until you win his or her ride and then sell any cars you don't want.

Q: How do I get the pink slip for Blacklist X?
A: You pick one of the? Bonus markers. If it doesn't have the pink slip, you pick another one. If the second one doesn't have the pink slip, you press ALT-F4 on the PC or the Reset button on your console, reload and race the Blacklist member again and take two more guesses. Each time you reload, the pink slip is randomly inserted (and, sometimes, may not even be available). So it all comes down to racing the Blacklist member over and over until you get lucky. Or, just deciding you don't need every Blacklist car and getting on with the game.

Q: Can I play my own music in this game?
A: Only by turning off EA Trax and Interactive Music (Options>Audio) and playing your music in Win Amp, iTunes, Win Media Player, etc.

Q: Are there any modes or trainers?
A: Yes. A good place to start looking is www.nfsunlimited.net/ or www.nfsplanet.com

Q: I'm in the final pursuit and I can't find the old bridge!
A: It's west of Rosewood. Just south of the baseball stadium, on Hwy 99, there's a road leading west. During the game it is blocked by construction equipment; however, once you get the phone call letting you know the old bridge is open; you can go through and head off into the sunset.

EA Sound Trax in Need for Speed Most Wanted

Below given are the songs tracks that plays while you game on

01 - Styles of Beyond - Nine Thou (Superstars Remix)

02 - T.I. Presents The P$C - Do Ya Thang

03 - Rock - I Am Rock

04 - Suni Clay - In A Hood Near You

05 - The Perceptionists - Let's Move

06 - Juvenile - Sets Go Up

07 - Hush - Fired Up

08 - DJ Spooky and Dave Lombardo - B-Side Wins Again feat. Chuck D

09 - Celldweller feat. Styles Of Beyond - Shapeshifter

10 - Lupe Fiasco - Tilted

11 - Ils - Feed the Addiction

12 - Celldweller - One Good Reason

13 - Hyper - We Control

14 - Static-X - Skinnyman

15 - Diesel Boy + Kaos - Barrier Break

16 - Disturbed - Decadence

17 - The Prodigy - You'll Be Under My Wheels

18 - The Roots and BT - Tao Of The Machine (Scott Humphrey's Remix)

19 - Stratus - You Must Follow (Evol Intent VIP)

20 - Mastodon - Blood and Thunder

21 - Evol Intent, Mayhem & Think tank - Broken Sword

22 - Bullet For My Valentine - Hand Of Blood

23 - Paul Linford and Chris Vrenna - The Mann

24 - Avenged Sevenfold - Blinded In Chains

25 - Jamiroquai - Feels Just Like It Should (Timo Maas Remix)

26 - Paul Linford and Chris Vrenna - Most Wanted Mash Up

World Map in Need for Speed Most Wanted





Open the World Map to view available events, shops, safe houses and to activate the GPS system. Click an event, shop or safe house on the map and choose Yes to activate GPS. When GPS is active, an arrow will appear at the top center of the screen pointing you in the correct direction. There are three boroughs in Rockport: Rosewood, Camden Beach (further divided into Point Camden and Gray Point) and Downtown. You begin in Rosewood, in the northwest part of the map. After defeating Blacklist #13 (Vic), you can drive through Camden Beach, which takes up the eastern side of town. You can cruise Downtown in the southwest after defeating Blacklist #9 (Earl). The first time a new area opens, you should spend some time driving around in free roam to get a feel for the streets. The more familiar you are with the game world, the easier it will be to race as you will know what's coming without having to look at your minimap as often. You'll also have an easier time in pursuits, when you are making your own "track".

Major Landmarks & Shortcuts

Rosewood State University: this large structure sits in the center of Rosewood and has a circular road around it. It's fun to drive through the halls of the college, but is of little use otherwise.

Rosewood College Hospital: sits south of the University in the middle of a switchback. When going downhill (southbound), you can jump through the hospital (except in some races where it's closed off). Northbound, there is a ramp going uphill past the lower half of the hospital (on the west Side). This shortcut is only occasionally available in races.


- Highland Trail & Forest Green Golf & Country Club: this park and golf course adjoin each other in the northeastern section of Rosewood. They make for great off-road fun, but don't try them with anything other than a FWD or AWD car. Also, be very careful of the trees. There's a nice pursuit breaker and hiding spot in the park.

Hickley Field: a baseball stadium on the west side of Rosewood, this is a great place to evade pursuits as there are breakers outside each entrance and a hiding spot on the west side. Break into the field from the east side, then break out on the west side and slide right into the hiding spot. The breakers should have rid you of any cops following and you'll be all set to wait out the Cool down period.

The Alley: in the northern part of Rosewood is an alley that serves as a shortcut in a large number of races. It cuts off a corner of the road that runs past Hickley Field, northbound, and then turns east and then south toward the college.

Hwy 99: is the highway around Rosewood. There are a number of wide open areas, but also some long tunnels and narrow bridges. This can be a great place for a pursuit, as long as you don't run into Rhinos in a tunnel or on a bridge.

Bus Station: positioned directly in the center of the map, it displays as a diamond-shaped area in between Rosewood and Downtown.

Trucking Depot: just south and a little west of the bus terminal is a warehouse with a number of truck trailers pulled up outside. While it occasionally looks like a good shortcut in some races, stay out of it as you will have to slow down to thread your way through.

The Mall: is a shopping center northeast of the bus terminal. Roads between Rosewood and Camden Beach converge around here and many races allow you to cut through the mall. There's also a nice pursuit breaker in the center.

Old Drive-in: this abandoned theater lies southeast of the mall. It's a nice pursuit breaker, but don't use it as a shortcut--you lose too much speed breaking through the movie screen and catching air afterwards.

Lighthouse: this beacon of hope lies on an island at the south end of Camden Beach. There's a narrow passage underneath the lighthouse and you should always cut through there whenever passing this way, which you will do frequently in races through Point Camden. There's also a hiding spot on the north side of the island.

Boardwalk: the boardwalk lies along the east side of the river, just north of the lighthouse. A good number of races take you through there, but you don't need to bother with it during pursuits as there are no pursuit breakers in it.

Docks: the "port" in Rockport is directly across the river from the boardwalk and is a fairly involved area. There are several races that take you through the area, but it's best avoided during pursuits.

Train yard: just west of the docks is a train yard. Stay out of it at all costs. Weaving your way through boxcars is not helpful during either races or pursuits.

Twin Towers: north of the lighthouse, along the river just where it bends sharply west, are two tall towers. Many races take you around this area and it appears there is a shortcut underneath. Don't be fooled, the parking areas under the towers are full of concrete pylons that spell instant loss if you hit one of them. Although, there are hiding spots under these towers for use during pursuits.

The "Back Street": in the southern part of Camden Beach is a narrow, alley-like street that cuts a big chunk of many races (and a few races force you to go through it).

Penitentiary: the penitentiary is similar to the hospital in that it lies in the middle of a switchback. It is just east of the twin towers and when going downhill (from west to east) you can sometimes jump through the prison. There's no shortcut through when going uphill.

Oil Refinery: on the eastern edge of the map, directly between Point Camden and Gray Point is an oil refinery. Many races take you around this plant. Never go through it, as you're more likely to wreck than Save any time.

Trailer park: this area is located in north-west Gray Point. Some races benefit from cutting through the park, some don't (and some don't allow you to cut through). It also has two pursuit breakers and a hiding spot.

Cannery: a large dock/warehouse area on the southwest side of the Gray Point inlet (Dunwich Bay). The cannery is notable mostly for the air you can catch on a couple of jumps inside. One jump is easy to see, the other involves finding an opening that takes you up on the roof of the main building and allows you a big jump coming off the other side. Just for fun as there's not much real use in it.

Hwy 201: is the highway around Downtown. It has a number of twists in it, including a 360 degree loop in the southwest corner. Not as conducive to flooring it as Hwy 99, but still a good route for pursuits.

Riverfront Stadium: this football field is located along the south side of Downtown, in the middle of Hwy 201. The best route around it is to the north of the stadium (west-bound lanes of 201). You can also run through the field, but there are no pursuit breakers, so it's not much use in a pursuit.

Amphitheater: an open air theater located in the western portion of Downtown, just north of the stadium. There's a good pursuit breaker in the amphitheater and another just north of it in a construction Zone that leads to a jump onto Hwy 201.

Sunken Road: running through the southern part of Downtown, in between the stadium and the amphitheater, is a sunken, enclosed road with only a few entrances. It's under construction and has a pursuit breaker and a hiding spot. If you can get into it with only a few cruisers on your tail, you can shake them off with the breaker and then hide.

Safe Houses and Shops
Each of the three boroughs in Rockport has a Safe House, a car lot, and a handful of one-stop shops. Each Safe House acts as your entry/exit from the game world and your garage for storing your fleet of cars. You do not have to physically drive to a Safe House, you can use the Pause Menu while in free roam to jump to a Safe House. Car lots contain all the stock cars available in the game.

You must reach certain stages of the game in order to earn the right to purchase most of the cars. One-stop shops handle performance, parts and visual upgrades to your ride. You must drive to car lots and shops in order to use them. When in a shop, press [1] at the main menu to access unique parts won from racers (with markers). Pressing [1] opens the back room and gives access to these special parts

Game Play in Need for Speed Most Wanted

Controls 
~~~~~~~~~~~~~~
NFSMW can be played with the keyboard or a gamepad. The default controls are:

--> Action --> Keyboard --> Gamepad -->

--> Accelerate --> Up --> Button 1
--> Brake/Reverse --> Down --> Button 3
--> Steer Left --> Left --> X Axis
--> Steer Right --> Right --> X Axis
--> Handbrake --> SPACE --> Button 2
--> Speedbreaker --> Right CTRL (or G) --> Button 4
--> N2O --> ALT (or X) --> Button 7
--> Shift Down --> CTRL
--> Shift Up --> SHIFT
--> Reset Car Position --> R --> Button 6
--> Engage Event --> ENTER --> D-Pad Up
--> View Blacklist --> B --> D-Pad Down
--> View World Map --> M --> D-Pad Left
--> View SMS Messages --> TAB --> D-Pad Right
--> Play Next Song --> T
--> Change Camera View --> C
--> Look Behind --> L --> Button 5 -->
--> Pull Camera Back --> P
--> Pause --> ESC --> Button 8 -->

You can remap the controls by choosing Options>Controls from the Main Menu or the in-game Pause Menu. 

Control Descriptions

Accelerate: Just what it says. On the PC, the control is digital--you're either on the pedal full speed or off it. Unless...you have a gamepad or wheel with analog controls. NFSMW supports analog input, so if you map acceleration to an analog control (e.g. to the right thumbstick on your gamepad) you can get a full range of thrust.

Brake/Reverse: When going forward, this key brakes. When standing still, this key accelerates you in reverse.

Steer Left/Right: Self-explanatory. Steering using the keyboard is, again, digital and can be kind of tricky. It's best to have a steering wheel or gamepad with an analog thumbstick to use for steering so you can have more precise control.

Handbrake: Applies the emergency brake. A quick tap is useful for power- sliding around hard turns.

Speedbreaker: A new "bullet-time" feature added to NFS. Pressing this button puts the game in slow-motion so you can steer your car more precisely. Speedbreaker only lasts a few seconds and recharges when you're driving fast.

N2O: Gives your car a shot of nitrous oxide, providing a speed boost. You must purchase a nitrous system for your car first and your system must be charged. The nitrous system recharges while driving fast. You can hold the key down to provide a sustained burst of speed.

Shift Down/Up: Self-explanatory. You have to manually shift your car in drag races, even if you normally use automatic transmission.

Reset Car Position: After a particularly bad crash, press this key to put your car back on course ready to go. Using this key in a police pursuit will almost always result in an instant bust, unless all the cop cars around you were disabled in the crash.

Engage Event: Enter a race, shop or safe house by driving into the glowing ring that marks the spot in the game world and press this key. During police pursuits, press this key to bring up details on your current pursuit standings.

View Blacklist: Shows your current rival and all defeated rivals, targets and available races and milestones. Use this to jump instantly to any race or milestone challenge.

View World Map: Opens the world map.

View SMS Messages: Opens your Cingular cell phone menu with both voice and text messages for viewing.

Play Next Song: If you have EA TRAX turned on, press this key to skip the current song and start a new song.

Change Camera View: Rotates between the four main camera views:
- Bumper: first-person perspective that shows none of your car.
- Hood: first-person perspective that shows most of the hood of your car, the closest approximation of a real-life view.
- Close: third-person perspective from behind and close to your car.
- Far: third-person perspective from behind and far away from your car.
Look Behind: Switches to a rear-view so you can check up on the pursuit.
Pull Camera Back: Pulls the camera further back from the car and also swings the camera down to give you a low-profile view of your car and the surroundings; it will return to its original position when you release the key.

Pause: Brings up the Pause Menu, which varies depending on your current location and activity.
- During a race, you can:
- Resume race
- Restart race
- Jump to Safe House (quit race)
- Return to free roam (quit race)
- Performance tuning
- Options
- In free roam, you can:
- Return to free roam
- Jump to Safe House
- Performance tuning
- Options
- In the Safe House, you can:
- Return to free roam
- View the Blacklist
- Select a different car
- View your rap sheet
- Save your current game
- Options

Performance Tuning Techniques in Need for Speed Most Wanted

You can tune your car during races or free roam. Open the Pause Menu and choose Performance Tuning. There are seven adjustable sliders

a) Steering 
- You must install a Suspension upgrade to access this tuning slider. "The steering slider lets you control how quick the steering response is. Moving the slider to the right will increase the steering quickness while moving it to the left will decrease the steering quickness. Quicker steering is usually better as long as you are able to still control your car." If you're a really good driver, you can combine quicker steering with lower ride height and more down force to take turns a lot quicker. Otherwise, leave this at default or turn it down one notch. For drag races, you will want this turned up one or two notches for quicker dodging of traffic.

 b) Handling
- You must install a Suspension upgrade to access this tuning slider. "This slider allows you to tailor your car's handling to suit your driving style. If you would like your car to slide a little more, move the slider to the left. If you like your car to slide less, move the slider to the right." Leave this at default or move it right one stop unless you're really good at power sliding through turns, then move it left one or two stops.

c) Brakes 
- You must install a Brake upgrade to access this tuning slider. "This slider lets you adjust the brake bias of your car towards the front or rear. Adjusting the brake bias to the front or rear will affect how much your car is able to turn while braking. Adjust the slider to the right to move the brake bias forward and adjust it to the left to move the brake bias toward the rear." Rear-wheel drive cars will want a little more brake on the front end to keep from going completely out of control in a turn. Front-wheel drive cars will want a little more brake in the rear for the same reason. All-wheel drive cars can leave the setting at neutral.

d) Ride Height 
- You must install a Suspension upgrade to access this tuning slider. "This slider allows you to raise or lower your ride height. Moving the slider to the right will raise the ride height, while moving it to the left will lower the ride height. Generally, a lower ride height improves handling but can also make your car harder to control if the road is not smooth." Lowering your car will help you cornering, but is probably a bad idea considering all the off-road shortcuts and rough patches you hit during the game. You can probably leave this setting alone or move it left one notch. There's really no need to raise your ride's height.

e) Aerodynamics 
- You must install a Body Kit or Spoiler upgrade to access this tuning slider. "This slider allows you to increase or decrease the overall down force on your car. Increasing the down force will help your car stick to the road but will affect your top speed. If you like your car looser and more likely to slide, try decreasing the down force." Putting a spoiler on your car and increasing the down force will definitely help you stay in control when cornering. Considering how many races require good handling over high speed, the hit to your car's top speed won't be that big a deal. For tollbooth trials and drag races, you can decrease the Down force and pick up a little bit of speed on the high end.

f) Nitrous 
- You must install a Nitrous upgrade to access this tuning slider. "Adjust the slider towards the left for a longer but less powerful N2O boost. Adjust it towards the right for a more powerful boost but with less Duration." In most situations, you want to use quick boosts of nitrous to help you straighten out of a slide or get into the next gear. Set your nitrous slider a point or two right to get more grip when coming out of Power slides. For drag races, adjust it two or three points left to get longer bursts down the home stretch.

g) Turbo/Supercharger
- You must install a Turbo or Supercharger upgrade to access this tuning slider. "This slider lets you adjust the characteristics of your induction system. Move the slider to the right to shift your torque boost into a higher RPM range. You'll sacrifice boost in the lower RPM ranges but will gain more torque at the top end. This is useful for high speed tracks. Move the slider to the left to spread the torque boost across a larger range of RPM's. This is useful for tighter tracks where you need boost while accelerating out of corners." Move this slider right for tollbooth trials and drag races. Move it left for most other events, including police pursuit.

Drive Trains Details in Need for Speed Most Wanted

There are 3 different types of drive trains . One must choose the correct drive train for their hancling & racing style.


1) Front Wheel Drive (FWD): the engine drives the front wheels and the back wheels as loose. FWD cars corner easier than other cars because the wheels that are doing the steering are also the wheels providing the traction and the back end just goes along for the ride. However, for good (or better) 
Drivers, FWD cars stick to the road too much, and they won't slide through corners as fast as other cars.

- Chevy Cobalt SS 

- Fiat Punto 


- Mitsubishi Eclipse 


- VW Golf GTi


2) Rear Wheel Drive (RWD): the engine drives the back wheels and the front wheels are loose. Because the wheels doing the steering (the front) are not providing most of the traction, RWD cars feel very twitchy and can slide out of control very easily. But, in the hands of a decent driver, this sliding ability can be utilized to take corners very fast. Once you've mastered the technique of power sliding around corners, you'll never want to take anything but a RWD car into any race. The cost is a tendency to spin the rear wheels when starting from a full stop. And that twitchy feeling is magnified whenever you go off road--even just up on a sidewalk. Forget about trying to get decent acceleration from a full stop if you are off road (for example, on the golf course).

- Aston Martin DB9 

- BMW M3 GTR 


- Mercedes-Benz SL 500 


- SL65 AMG 


- Mercedes-Benz CLK 500 


- Dodge Viper SRT10 


- Ford GT 


- Ford Mustang GT 


- Corvette C6 


- Corvette C6.R 


- Cadillac CTS 


- Pontiac GTO 


- Vauxhall Monaro VXR 


- Lotus Elise 


- Mazda RX-8 


- Mazda RX-7 


- Mercedes-Benz SLR McLaren 


- Porsche Carrera GT 


- Porsche 911 Carrera S 


- Porsche 911 GT2 


- Porsche Cayman S 


- Renault Clio V6 

- Lexus IS300 
- Toyota Supra


3) All Wheel Drive (AWD): the engine drives all four wheels. AWD cars can accelerate extremely fast from a full stop because they are less likely to spin their wheels. They are also very stable off road and have great acceleration regardless of the surface. AWD corner easier than RWD, but not as well as FWD. AWD cars are excellent vehicles for using in police pursuits; and, they are also good for racing if you can't get a handle on rear wheel drive.

- Audi A4 3.2 FSI quattro 

- Audi TT 3.2 quattro 


- Audi A3 3.2 quattro 


- Lamborghini Murcielago 


- Lamborghini Gallardo 


- Mitsubishi Lancer EVOLUTION VIII 


- Porsche 911 Turbo S 


- Subaru Impreza WRX STi

Race Track Types in Need for Speed Most Wanted

There are six different types of race events in NFSMW...

A) CIRCUIT
A standard race around the city streets. Each racer must complete two or more laps around the course. Circuits are more forgiving of mistakes than most other races as they are longer and you'll usually have plenty of distance to make up lost time. You definitely want to be in first place going into the last lap, and starting the race in first doesn't hurt either.

B) LAP KNOCKOUT
Lap Knockouts are circuit races with slightly shorter laps (on average) and the last place competitor at the end of each lap is disqualified ("knocked out"). This means there's not as large a margin of error as in the normal circuits--you can't be in last place at the end of any lap. The number of laps is equal to the number of competitors less one. I.e. if there are four racers total (including you), there will be three laps. All Lap Knockout races in Career Mode are three laps.

C) SPRINT
A race from point A to point B through the city streets. Rather than a number of laps, the leader board will show the percentage of the race that is complete. With sprints, it is important to get a good start and maintain the lead. Use nitro at the beginning of long, relatively straight portions of the course to build up a cushion over your opponents.

D) SPEEDTRAP
Speedtraps are sprints; but, to win you must have the highest cumulative speed as measured by photo Speedtraps spaced along the course. You don't necessarily have to cross the finish line first; however, if you are not first, you lose some points from your total--six points are deducted from your total speed for each second you are behind the first-place finisher. Winning a Speedtrap is all about keeping your car under control and nitro- boosting through the traps shown on the mini-map.

E) TOLLBOOTH
Tollbooth Time Trials are only available in Career and Challenge Series. The time to each checkpoint is fixed and does not vary based on the type of car you use in the race. Any time left on the clock when you reach a tollbooth is added to the time remaining to the next tollbooth. E.g. if you have 0:17.20 remaining when reaching a tollbooth, and the time available to reach the next tollbooth is 0:45.00, you will receive 0:45.00 + 0:17.20 = 1:02.20 to reach the next tollbooth. To make Tollbooth races easier, always use whatever car has the highest top speed and best acceleration. Handling is less important since your only enemy is the clock and you don't have to worry about other racers. Just make sure you can handle the car well enough to keep from slamming into walls.

F) DRAG
A straight-up test of your speed and shifting ability--you have to manually shift gears in a drag race. Watch the shift icon at the top center of your screen. If you shift when there's no icon, you get an Early Shift and you lose some speed. If you shift when the icon is blue, you get a Good Shift and gain a little speed. If you shift when the icon is green, you get a Perfect Shift and gain more speed. If you shift when the icon is red, you get Over Rev; lose speed and possibly burn out your engine. You don't need to steer the car along the course; it's "on rails" and will follow the road automatically. What you do have to do is dodge traffic by changing lanes left or right. Each tap on your steering controls changes you one lane. If you want to switch two lanes left, you have to tap the left turn button twice. Memorize the traffic pattern (it's always the same) and use Speed breaker if necessary and you shouldn't have any problems with drags.
.

Milestones in Need for Speed Most Wanted

During pursuits, you will be trying to earn one or more of several different types of milestones. You must reach these milestones to earn the right to challenge a Blacklist racer. Of course, you have to successfully evade pursuit in order for any of the milestones to count. Many of the milestones can be completed in a single pursuit. For example, you could have a single pursuit that earns you Bounty, Cost to State and Trade Paint milestones.

a) Bounty
You have to earn a minimum bounty during a pursuit to reach this milestone. You get the highest bounty for immobilizing police cruisers, so hitting pursuit breakers, ramming cop cars, etc. is your best bet for racking up your bounty.

b) Cost to State Challenge
During the pursuit, you must rack up a minimum amount of charges to the state. Destroy cop cars, civilian cars, tollbooths, gas stations, etc.

c) Infractions Challenge
Commit a minimum number of infractions to reach this milestone. There are eight different infractions:
- Speeding: drive fast
- Excessive Speeding: drive faster
- Reckless Driving: drive at top speed
The speed necessary to get one of the three Speeding infractions varies depending on the performance of the car you're driving and the area in which you are driving. Generally, on the highways, you can get a speeding ticket in the 120 - 150 mph range, excessive speeding between 160 - 190 and reckless driving at 200+. You can get these infractions at lower speeds on city streets.
- Ramming a Police Vehicle: self-explanatory
- Hit and Run: ram a civilian vehicle
- Damage to Property: hit light poles, tollbooths, signs, etc.
- Driving off Roadway: drive on anything not the main road, even sidewalks
- Resisting Arrest: automatic when you evade the police
In order to earn an infraction, there must be at least one cop car near you when you commit the crime.

d) Photo Ticket
You have to be clocked at a certain speed (or faster) when passing through the photo ticket icon. These milestones cannot be made during a pursuit, but you can do them either in free roam (icons show on your map) or by using the Milestones selection on the Blacklist menu.

e) Pursuit Evasion
You have to evade police (i.e. end a pursuit) in less than a specific amount of time. This type of milestone can rarely be combined with any other milestone. The best way to complete this milestone is to use a car. With Heat level 1, as the level 1 cops are easier to outrun or outmaneuver.

f) Pursuit Time Challenge
This milestone requires that a pursuit last more than a specific amount of time. Starting a pursuit at Heat level 1 (and driving slowly and carefully so the level 1 cops can keep up) is a good way to start on a Pursuit Time Challenge.

g) Roadblock Challenge
Dodge a minimum number of police roadblocks to earn this milestone. Roadblocks don't show up until Heat level 2, so you might want to start at that Heat level to earn this milestone quickly.

h) Spike Strip Challenge
This milestone requires you to dodge a minimum number of roadblocks that have spike strips. Spike strips begin showing up at Heat level 4; if you aren't already using Speed breaker when you approach a roadblock, you definitely want to begin doing so once you reach Heat 4. Spike strip roadblocks dodged also count towards regular roadblocks dodged.

i)Trade Paint
This is pretty simple: just bump fenders (or outright total--your choice) a minimum number of police cruisers. Each cruiser can only be "tagged" once, so ramming one car over and over doesn't help. Hitting cars in a roadblock counts as tagging vehicles. If you don't have many cops on your tail, you can turn around and keep ramming through roadblocks, hitting a different car each time.

Race Mode - Quick Race in Need for Speed Most Wanted


A Quick Race is just that: a single race against one or more computer opponents. You can set up a race in two ways.


a) Quick Play
The computer randomly selects a track, number of opponents and a car for you to drive. You can accept what you are given, or press [1] to randomly select a new track and car.

b) Custom Race
You select a course, the number of opponents, the amount of traffic, the probability cops will show up, the difficulty level and whether or not you want "Catch Up" AI turned on. (Catch Up is also known as "rubber band" AI because the computer cars are never allowed to get too far behind nor too far ahead in the race.) You also choose your car from among any of the stock or bonus vehicles that you have unlocked, or any of the cars you've built up in Career mode, or any custom cars you've put together with the My Cars feature.

Race Mode - Challenge Series in Need for Speed Most Wanted

CHALLENGE SERIES


The Challenge Series is a set of 68 special events consisting of Tollbooth Time Trials and various police pursuit challenges. The Black Edition includes a 69th Challenge. There's also a secret Burger King Challenge that can be unlocked (see Section B.07). The car you drive is preset for each Challenge; you can choose whether to use Manual or Automatic transmission. You cannot do any performance tuning on your ride in a Challenge. You cannot bring up the world map during a Challenge and you are limited in the areas of Rockport you can roam during pursuits. You will need to be very familiar with the city and the available pursuit breakers and hiding spots. During Tollbooth Challenges, you will be always be chased by police; however, the pursuit will end when you finish the Challenge (successfully or not).

The first eight Challenges are very easy. Tollbooth times are generous and you should be able to finish at +20 or more seconds without using any nitrous. Police pursuit is at heat level 1; these aren't the smartest cops on the road. In fact, your biggest challenge will be keeping the cops around long enough to meet some of the pursuit Challenge requirements.

Challenge Series Explained


1) Tollbooth Time Trial
Complete in less than 2:40

2) Pursuit Length
Evade police after at least 1 minute

3) Tollbooth Time Trial (unlock by beating #1 or #2)
Complete in less than 2:45

4) Bounty (unlock by beating #1 or #2)
Evade police after earning a bounty of at least 1,000

5) Tollbooth Time Trial (unlock by beating #3 or #4)
Complete in less than 3:30

6) Pursuit Evasion (unlock by beating #5)
Evade police in less than 5 minutes

7) Tollbooth Time Trial (unlock by beating #5)
Complete in less than 3:00

8) Cost to State (unlock by beating #6 or #7)
Evade police with a cost to state of at least 25,000 
Pursuit moves up to heat level 2, which is really not that much tougher than heat level 1. Tollbooth times continue to be generous, though you'll probably be finishing in the +10 to +15 second range. Challenge #16 briefly moves you up to heat level 4, so you get some spike strips to dodge, but you go back to heat level 2 for Challenges 17 and 18.

9) Tollbooth Time Trial (unlock by beating #6 or #7)
Complete in less than 2:50

10) Roadblock (unlock by beating #8 or #9)
Dodge at least 2 roadblocks and evade the police

11) Tollbooth Time Trial (unlock by beating #10)
Complete in less than 3:30

12) Trade Paint (unlock by beating #10)
Tag at least 5 police vehicles and evade pursuit

13) Tollbooth Time Trial (unlock by beating #11 or #12)
Complete in less than 3:45

14) Infractions (unlock by beating #11 or #12)
Receive at least 4 infractions and evade police

15) Tollbooth Time Trial (unlock by beating #13 or #14)
Complete in less than 4:00

16) Spike Strip (unlock by beating #15)
Dodge at least 2 spike strips and evade pursuit

17) Tollbooth Time Trial (unlock by beating #15)
Complete in less than 3:20

18) Pursuit Evasion (unlock by beating #16 or #17)
Evade pursuit in less than 4 minutes 
Tollbooth times start to get a little tighter; and, with heat level 3 cops chasing you most of the time, there's not as large a margin for error. The pursuits actually become...well, challenging; but, you should still have a fairly easy time moving through these next 12 Challenges.

19) Tollbooth Time Trial (unlock by beating #16 or #17)
Complete in less than 4:05

20) Pursuit Length (unlock by beating #18 or #19)
Evade police after at least 7 minutes

21) Tollbooth Time Trial (unlock by beating #20)
Complete in less than 4:00

22) Roadblock (unlock by beating #20)
Dodge at least 6 roadblocks and evade the police

23) Tollbooth Time Trial (unlock by beating #21 or #22)
Complete in less than 3:15

24) Infractions (unlock by beating #21 or #22)
Receive at least 5 infractions and evade police

25) Tollbooth Time Trial (unlock by beating #23 or #24)
Complete in less than 4:00

26) Trade Paint (unlock by beating #25)
Tag at least 8 police vehicles and evade pursuit

27) Tollbooth Time Trial (unlock by beating #25)
Complete in less than 3:30

28) Cost to State (unlock by beating #26 or #27)
Evade police with a cost to state of at least 50,000

29) Tollbooth Time Trial (unlock by beating #26 or #27)
Complete in less than 3:00

30) Bounty (unlock by beating #28 or #29)
Evade police after earning a bounty of at least 50,000
Pursuit heats up to level 4, which means spike strips and helicopters during pursuit Challenges. The tollbooth trials also become much more difficult. Not only have times between tollbooths become less forgiving, but the cars you are given are frequently less agile than they should be. Things start off with a bang in Challenge #31 when you are given a DB9 that handles like a whale in shallow water.

31) Tollbooth Time Trial (unlock by beating #30)
Complete in less than 3:45. While this may sound counter-intuitive: don't drive too fast. The Aston-Martin wallows alarmingly and it's easy to lose control on this very technical course. Make sure you catch the back street on the southern end of Camden Beach (keep going straight after a hard right turn past tollbooth #1).

32) Pursuit Evasion (unlock by beating #30)
Evade pursuit in less than 3 minutes. If you take the first left, you can easily reach Hickley Field and its pursuit breakers and hiding spot in less than two minutes.

33) Tollbooth Time Trial (unlock by beating #31 or #32)
Complete in less than 3:30. This one's actually a bit easier as its all open highway driving. Just keep your car floored and be sure to use the north (west-bound) lanes past Riverfront Stadium.

34) Roadblock (unlock by beating #31 or #32)
Dodge at least 8 roadblocks and evade the police. Thankfully, this one Challenge starts at heat level 3, so you can probably finish it before you have to worry about spike strips.

35) Tollbooth Time Trial (unlock by beating #33 or #34)
Complete in less than 3:35

36) Trade Paint (unlock by beating #35)
Tag at least 12 police vehicles and evade pursuit

37) Tollbooth Time Trial (unlock by beating #35)
Complete in less than 3:35

38) Infractions (unlock by beating #36 or #37)
Receive at least 5 infractions and evade police

39) Tollbooth Time Trial (unlock by beating #36 or #37)
Complete in less than 3:35

40) Pursuit Length (unlock by beating #38 or #39)
Evade police after at least 10 minutes
The next ten Challenges are quite different. You will be driving a variety of unusual vehicles rather than a tuned racer. As a trade-off, the time trial courses are slightly more forgiving--but not much. All the cars do Include a nitrous system so you can get a little boost now and again, but the nitrous systems are weak, so don't depend on them.

41) Tollbooth Time Trial (unlock by beating #40)
Beat this course in 4:33 driving an econo-box pizza delivery car

42) Roadblock (unlock by beating #40)
Dodge 6 roadblocks and evade police while driving a pickup truck.

43) Tollbooth Time Trial (unlock by beating #41 or #42)
You get a minivan (yes, a minivan) to beat this course in 4:30

44) Spike Strip (unlock by beating #41 or #42)
Dodge 6 spike strips and evade police while driving a police cruiser

45) Tollbooth Time Trial (unlock by beating #43 or #44)
You have a Pontiac GTO police cruiser to beat this course in 3:35. One bonus: it's a closed course so there's no traffic and no pursuit.





46) Cost to State (unlock by beating #45) 

You have to achieve a cost to state of 100,000 and evade police... in a garbage truck. The 100,000 cost isn't hard as the truck will destroy anything it hits. Getting away is a different matter.



47) Tollbooth Time Trial (unlock by beating #45)
Get your taxi cab through this course in less than 4:30

48) Pursuit Evasion (unlock by beating #46 or #47)
Using a police SUV, evade pursuit in less than 4 minutes. This is actually quite difficult as the SUV is slow and doesn't handle well. You start near the country club, so your best bet is to double back through the golf course and park and head for the stadium and its pursuit breakers and hiding spot.

49) Tollbooth Time Trial (unlock by beating #46 or #47)
Another closed course trial: beat 3:45 in a police Corvette.

50) Bounty (unlock by beating #48 or #49)
Use a cement truck to earn a bounty of 100,000 and then evade police. The truck is prone to roll over, so you're going to have to drive real slow and depend on your size to bowl over pursuing cars. Back to normal Challenges. At this point, your get heat level 5 in both the tollbooth trials and the pursuit challenges. Sgt. Cross will frequently show up in the pursuits--he's worth a big bounty (200,000) if you take him out (useful for Bounty Challenges).

51) Tollbooth Time Trial (unlock by beating #50)
Complete in less than 4:10

52) Pursuit Evasion (unlock by beating #50)
Evade pursuit in less than 4 minutes

53) Tollbooth Time Trial (unlock by beating #51 or #52)
Complete in less than 4:10

54) Cost to State (unlock by beating #51 or #52)
Evade police with a cost to state of at least 150,000

55) Tollbooth Time Trial (unlock by beating #53 or #54)
Complete in less than 3:45 

56) Bounty (unlock by beating #55)
Evade police after earning a bounty of at least 1,000,000

57) Tollbooth Time Trial (unlock by beating #55 
Complete in less than 4:35

58) Roadblock (unlock by beating #56 or #57)
Dodge at least 10 roadblocks and evade the police. (This Challenge starts at heat level 3.)

59) Tollbooth Time Trial (unlock by beating #56 or #57)
Complete in less than 5:05

60) Pursuit Length (unlock by beating #58 or #59)
Evade police after at least 15 minutes

61) Tollbooth Time Trial (unlock by beating #60)
Complete in less than 5:00

62) Spike Strip (unlock by beating #61)
Dodge at least 10 spike strips and evade pursuit

63) Tollbooth Time Trial (unlock by beating #62)
Complete in less than 7:00. Don't be fooled by the large amount of time--this is a long course and the CLK 500 you're given is twitchier than The Waco Kid's shootin' hand. This is a very tough Challenge.

64) Trade Paint (unlock by beating #63)
Tag at least 20 police vehicles and evade pursuit

65) Tollbooth Time Trial (unlock by beating #64)
Complete in less than 4:50. Through the first two tollbooths (representing 2/3 of the distance) this is a very technical course at which the Punto you're driving excels. The last three tollbooths require flat-out speed and here you will have problems. You'll want at least 10 seconds of bonus time when you clear that second tollbooth.

66) Cost to State (unlock by beating #65)
Evade police with a cost to state of at least 200,000

67) Tollbooth Time Trial (unlock by beating #66)
Complete in less than 8:50. The first four tollbooths are the toughest. You must push your Lambo to top speed as quickly as possible and hold it there with no mistakes. Once you get off the highways headed into Camden Beach, times between tollbooths are more generous and you can Relax a little bit and still finish with +10 seconds sparing.

68) Pursuit Length (unlock by beating #67)
Evade police after at least 30 minutes. Now's the time to use the bus stop trick to rack up those minutes without a lot of work.

69) Burger King Challenge: (unlock with special code, see B.07)
A Sprint race through Downtown with you driving your BMW M3 GTR (the car you had stolen from you). Win the Burger King Race to unlock Junkman parts in the performance customization menu for My Cars.

To use Junkman parts, go to the My Cars menu option in the main menu. Add a car and upgrade it. (Make sure you've gone all the way through at least Blacklist #3--Ronnie--so all Ultimate parts are unlocked.) Choose Performance parts, press [2] to upgrade to max stats, and checkout. Your car is now outfitted with all ultimate parts. Go into performance upgrade again, and go to each part (engine, Transmission, etc.) And choose the Junkman package. Checkout. Your car will now have max stats in all three categories. Please note, even though all cars show the same stat bars when fully outfitted, they don't perform the same. The faster the car when stock, the faster when fully upgraded. I.e. a Gallardo with 100% stats still beats a IS300 with 100% stats. My Cars are only useable in custom Quick Races.

70) Black Edition Challenge:
"In this event you will be pursued by supercharged Heavy SUV's. This will be the most difficult challenge in the series. You need to Get a Bounty of 500,000 and evade the pursuit to be successful." Despite the description, this is really not that bad. You're driving a '67 Camaro and you can run through Rosewood hitting pursuit breakers. The bounty on the heavy Rhinos is quite large and it shouldn't take long to rack up the bounty you need. In fact, you can just do a 180 as soon as you get control of your car and race back to the stadium and pick up the 500,000 bounty in less than a minute. This doesn't always work, so you may have to do it two or three times to beat the Challenge, but, at least you don't have to play with the Rhinos.